The educational opportunities and possibilities offered by augmented and virtual reality (AR/VR) lie primarily in visualization (interactive 3D representation), instruction (interactive and location-independent), and interaction (virtual control panels, hand and finger gestures, voice commands). With this short in-person workshop, we’d like to show you the possibilities and opportunities these technologies offer and give you time to gain hands-on experience with them.
In the first part of the short in-person workshop, we’ll present examples of best practices where augmented and virtual reality (AR/VR) have been designed and implemented in the context of higher education. The second part offers you the opportunity to try out these technologies and explore how you can integrate them into your own teaching in a pedagogically meaningful way.
Learning Objectives
Upon completion of the workshop, you will be able to
- to identify best practices for using augmented and virtual reality (AR/VR) in teaching
- to describe the opportunities and challenges associated with the use of these educational technologies.
In-person event: Dresden Universityof Technology (TUD), Fritz-Foerster-Bau, Mommsenstraße 6, 01069 Dresden, Room 101
Further information: www.hd-sachsen.de/anmeldung/lehren-und-lernen-mit-augmented-und-virtual-reality-chancen-und-herausforderungen-in-der-hochschullehre
Registration: kursmanagement.hd-sachsen.de/sign_up/60c5269e68b73e92da007de5636cbf34
Course Instructor and Contact Person
Daniel Winkler is a lecturer in higher education pedagogy at Zittau/Görlitz University of Applied Sciences. His areas of expertise include: the fundamentals of higher education pedagogy, engineering education, laboratory pedagogy, and the use of simulation games and educational technology in higher education. He studied at the Leipzig University of Applied Sciences (Bachelor of Engineering) and at the Zittau International University Institute of the Technical University of Dresden (Master of Arts). In his doctoral research at the Faculty of Education at the Technical University of Dresden, he is conducting in-depth research on the design of teaching and learning scenarios involving the use of augmented reality. Since 2020, he has been a member of the Society for Engineering Education and the Engineers Without Borders association.