Our living environment is increasingly determined by intelligent systems. We want to learn how we can design this intelligent environment. In the Game and IoT categories, a creative idea, attractive interaction with the user and graphic design are crucial. This competition is therefore also suitable for participants with a talent in one of these areas. The competition is open to students from secondary schools in the region in Poland, the Czech Republic and Germany. The competition languages are Polish, German and English. There are two age categories: "<=15" and ">=16" in each of the three divisions: Robo, Game and IoTCup. At the beginning there is a joint theory part. RoboCup participants work in groups of 2-3 participants. You can take part in the Game and IoT Cup as an individual participant or in groups of 2-3 people.
Competition
1. theoretical part with one questionnaire per group/participant
2. practical part
Robo Cup: A line tracking program for the Lego NXT will be provided. This program will be improved by each group. The aim is to complete the line course in the shortest possible time.
Game Cup: Creation of an animation program in Scratch on the computer in the lab. Demonstration and explanation of the program. Attractive game idea, interaction, graphic design and programming are evaluated.
IoT Cup: Creation of an IoT program in Scratch with one or more Calliope boards with programming on the computer in the laboratory. calliope.cc Demonstration and explanation of the program. Product idea, interaction with the user, creative use of sensors & communication between the boards are evaluated.
Evaluation: The group with the best overall result in the respective age group, i.e. in theory and practice, wins.
Meeting point: Zittau/Görlitz University of Applied Sciences
Campus Görlitz / Lecture hall 112
Brückenstrasse 1
02826 Görlitz
Registration:
Last year, the unexpectedly large number of participants made it difficult to hold the event. Therefore, prior registration is required this year. Please contact Ms. Isendahl by e-mail at M.Isendahl@HSZG.de. We need the following data per participant. The number of participants in the RoboCup is limited, please indicate your first and second choice.
| Name | Age | Email | School | First choice: Robo, Game or IoT | Second choice |
It is best to register in groups.
Procedure:
11:00 a.m.: you can purchase lunch in the Görlitz campus canteen.
12:00 p.m. : Lecture hall 112: Welcome of the students, teachers and supervisors
12:15 p.m.: All: Processing of the multiple-choice questionnaires by the participants
13:15: All: Submission of the questionnaires and start of the practical part
Robo Cup robot lab: Each group works on its program in parallel. New versions are tested and their travel times are determined.
Game Cup in Lab 307: The groups work on their Scratch programs. At the end, the Scratch programs are demonstrated and evaluated.
IoT Cup in Lab 303: The participants or groups work on their Scratch programs. At the end, the IoT apps are demonstrated and evaluated.
15:15: All: Evaluation and award ceremony
16:00: All: End of the event
Prizes: Prizes will be awarded for the first three places in the respective age group separately for Robo, Game and IoT Cup. There is no legal claim.